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Chinese Pavilion

Responsible for modeling, texturing, lighting, fireflies, and waterfall.

All props were modeled with Maya, sculpted with Zbrush, and textured with Substance Painter

All props were modeled with Maya, sculpted with Zbrush, and textured with Substance Painter

All foliage were sculpted in Zbrush, textured in Zbrush and Substance Designer, and assembled in Maya

All foliage were sculpted in Zbrush, textured in Zbrush and Substance Designer, and assembled in Maya

Trees were created using Zbrush and Maya and textured using Zbrush and Substance Designer.

Trees were created using Zbrush and Maya and textured using Zbrush and Substance Designer.

Cliff and Rocks were sculpted in Z brush. The waterfall was created using Photoshop, Zbrush, and UE4's Cascade.

Cliff and Rocks were sculpted in Z brush. The waterfall was created using Photoshop, Zbrush, and UE4's Cascade.

Tileable textures were created in Substance Designer

Tileable textures were created in Substance Designer

Chinese Pavilion

My second game environment for demo reel! I wanted to make a more organic environment and learn how to create foliage. Thank you to my instructors, friends, and family for the help and feedback!
I am responsible for modeling, texturing, lighting, fireflies, and waterfall.
Inspired by a concept by Nuare Studio: https://www.artstation.com/artwork/aWeQJ
Song used: Meditation by Wu Na

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